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Turnovers are the mechanic that informs every other decision and strategy in the game.
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Not assists, not the block skill, not touchdowns, not movement. Turnovers are the fundamental mechanic of the entire game. That it takes until past the 3rd game to introduce turnovers is inexcusable in my book. It’s not horrible, but it certainly isn’t good, and I wouldn’t trust it to teach anyone how to play. Eventually I decided I would go through the entire campaign and then play through a free-form season to properly put the AI through the ringer and see what it’s made of. I occasionally play the Blood Bowl 2 AI because I don’t have the patience to restart and restart and restart and restart the search for a game that will probably only last 8 turns, or I don’t’ have the time to commit to a 1 ½ hour game.
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I have 175 matches in Blood Bowl 2 but I don’t know whether the game tracks games against the AI, and I wouldn’t want to use those when talking about player skill in relationship to the AI. I have 203 games played in the Ranked and Black Box division of FUMBBL, and a overall win% between those divisions of 51%. I like to think that I am a thoroughly average coach. A review of the Blood Bowl 2 AI and Campaign.įirst some background: I won’t make the claim that I am a great coach, and I won’t even go so far as to say that I am a good coach.
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